Well, if it's good enough for hardware and software companies it's good enough for us! That is, a dot-rev "upgrade" of the WhatTheyThink special primer report, The iPad: What it Is, What It Isn't, and What It Means for Graphic Communications Professionals. The original version 1.0 was published in mid-November 2010, an eternity when it comes to new media. In two months, there have been a new iOS with new features, updated sales figures, more magazine and newspaper apps, and new competing devices. Not a rewrite per se, version 1.1 of the report includes a special new appendix with highlights of the latest news. Purchasers of version 1.0 will receive a complimentary complementary update. Version 1.1 is the version currently for sale in our eStore, in both single-user and enterprise editions.

By the way, any iPhone or iPad user has to bookmark (if they have not already) the site Damn You, Autocorrect! (http://damnyouautocorrect.com/), a collection of user-submitted "predictive text" errors that cause, shall we say, a "failure to communicate," and often quite hilariously. (Warning: a large number of the autocorrect misjudgments are a bit obscene, and the responses to those misjudgments often profane.) Anyone who texts or e-mails on an Apple mobile device will be able to sympathize!

UPDATE: Right after I posted this, I read a report from CES on New Scientist on a novel new iPad interface: thought. That is:

InteraXon has partnered with designer Secret Exit to produce a demo-only version where movements are instead controlled by wearing a pair of headphones.

The headphones are equipped with a pair of sensors that sit against the user's left ear and forehead, forming a circuit that gauges electrical signals occurring in the brain. The signals are relayed to the iPad through an attached Bluetooth dongle.

Alpha brainwaves increase as the player relaxes and beta waves jump while focusing. Getting good at Zenbound is thus not unlike playing golf, InteraXon chief executive Ariel Garten says.

"To play golf, for example, you have to be incredibly relaxed. You also have to be highly focused on what you're doing," she says. "That peak moment of 'in the zone' of focus and relaxation is the optimal state you want to be able to achieve."

Indeed, talking while playing takes the user out of that zone and brings the game to a standstill. Stats at the end also show players when their concentration was at its best.

One real-world application of the game, Garten says, is that it can teach players to concentrate better, thereby combating attention deficit hyperactivity disorder (ADHD).

The company's other demo resides on a 3D-enabled laptop and features a diorama scene of a snowy mountain village. While wearing 3D glasses and a headset, the user can control puffs of smoke from chimneys, birds flying around in the sky, or the falling snow.

They're both fairly blunt applications of thought-controlled computing but it's an area Garten thinks will only see big advances if researchers seek out commercial partners....


Just imagine how good Carrie would be at this...