• Long before Fortnite became a global gaming phenomenon, the beginnings of the metaverse were providing new social opportunities for interaction.
  • The desire to interact is an important aspect of the metaverse and why it matters to businesses. If the user wants to be there, they will be more open to interact—including with sales and marketing departments.
  • Making the metaverse 3D and more immersive will, at least initially, tether it more to our world—if only so users can understand it.

By Colin McMahon

Introduction

In a Keypoint Intelligence podcast about the digital collaboration platform rooom, the word “metaverse” was mentioned several times. This might have caused some confusion, because what is the metaverse anyway? The word itself might be new, but the concept is not. People have been dreaming of cyberspace since the 1980s and, in some ways, the metaverse is a continuation of this theme. When we hear tech evangelists discussing the metaverse today, what they’re really talking about is user-driven interactions within virtual realities.

While many of the recent metaverse gains have come in the form of gaming and other entertainment content, businesses should not be quick to discount the concept. The metaverse is nothing less than a new form of communication, interaction, and collaboration—a place where literally anything can happen (provided that it’s been coded!).

What the Metaverse Means for Social Interaction

For many, the metaverse—at least a primitive form of it—has already come. Tens of millions of fans recently had the opportunity to see numerous live concerts in Fortnite, a free-for-all competitive game that seems to have decided to leave its genre and its boundaries behind to become a social platform. Famous historical events like Martin Luther King’s “I have a dream” speech have also been broadcast on the platform. In reality, though, the beginnings of the metaverse were providing new social opportunities for interaction long before Fortnite became a global gaming phenomenon.

Arianna Grande featured in Fortnite. Source: Epic Games

Players have been meeting romantic partners and even getting married in massive multiplayer online games (e.g., Final Fantasy XIV) for years, and this trend only increased during the social lockdown phases of the COVID-19 pandemic. This is simply more proof that the digital world has been slowly but consistently trickling into our physical lives for some time now.

I bring up these gaming platforms to showcase an important truth of the metaverse—form does not necessarily dictate function. Neither Final Fantasy nor Fortnite developed as these types of social experiences; they were built for something else. Nevertheless, they found success in their flexibility. By enabling user interaction and a certain degree of freedom, both products took on new life and a new significance to their users.

These days, the metaverse involves more than just gaming. Social media platforms like Facebook, Instagram, Snapchat, and Twitter can all be considered early metaverses. These solutions were built with even less concrete direction than gaming software—there is no clear way to “win” Facebook (apart from maybe deleting it!). Even so, people stay for the freedom to converse how they chose, be that about a shared passion, a political ideology, or even the hunt for collectable merchandise.

What the Metaverse Means for Marketing and Sales

The desire to interact is an important aspect of the metaverse and why it matters to businesses. If the user wants to be there, they will be more open to interact—including with sales and marketing departments. According to the Wall Street Journal, Facebook made $25.44 billion in advertising revenue in 2020 alone. Sure, this was helped along by the conditions created during COVID-19, but it is still significant.

Metaverses are also making money in more creative ways than simple product links. In a previous blog, Keypoint Intelligence noted that the massively successful Animal Crossing: New Horizons is home to a whole slew of branded islands—locations that users can visit to see and interact with new product announcements and displays. In these experiences, no direct salesperson is required. A designer constructs the location to showcase the brand’s appeal, then allows users to wander and interact as they choose. Although it is passive, it remains effective because the entire location is the advertisement. Here is an example:

I bring up Animal Crossing: New Horizons because it can be seen as a blueprint to how the future of the metaverse may look. For starters, there likely will not be just one metaverse. Think of the internet today: it is broken into pages so users can quickly find what they’re looking for. The islands in Animal Crossing are similar—every user has an island, and this island can be used to express whatever they desire.

What the Metaverse Means for the Future

As new immersive technologies like virtual reality (VR) shape the modern metaverse, the spatial component is becoming more prominent. Be they users, administrators, marketers, or companies, everyone needs to start thinking of the digital world as a 3D space. The metaverse has some depth to it now. We see this happening in early VR online communities. Each app is its own little world, a land of curated experiences where like-minded users can meet and perform a variety of tasks.

As noted in another Keypoint Intelligence blog, rooom is looking to be part of the metaverse, a digitally constructed environment where all of the space is built around online business interactions—be it an event, a product display, a location tour. And while it can be accessed from a smartphone, there is little doubt that the programmers behind it envision a more immersive potential when VR headsets are more mainstream, at least in the business space.

To be clear, space really is a critical component; that is in part why investors are already looking into buying and leasing virtual space. Making the metaverse 3D and more immersive will, at least initially, tether it more to our world—if only so users can understand it. Where a company is and what its brand looks like in this digital space will matter. It will matter to consumers who are looking for new products to purchase, and it will matter in terms of how competitors view a brand’s image. This is a status symbol, not unlike the millions that some firms shell out for downtown offices.

The new metaverse is already taking shape in VR. Companies like Facebook are building new VR-first platforms as they strive to remain dominant players when interfaces transition. Google, Valve, Microsoft, and Apple are also in pursuit; each is trying to build creation tools to help cultivate the metaverse of tomorrow.

I know I may have lost some readers by using video game references in a business-focused article, but the point is that the lines are blurring. Video games have done much to inform and influence the rules of digital space, positively as well as negatively. Video games also represent a fine example of rapid evolution in the digital space. The creators of Fortnite likely never dreamed that players would someday use it as a way to experience Martin Luther King’s “I have a dream” speech, yet here we are. 

The Bottom Line

So after all that, what is the metaverse? Simply put, it’s the next evolution in the internet. It’s a new platform for everything from social interaction to point-of-purchase sales. It’s an area of tremendous growth and investment. It represents the future, although it is already here in many forms. What will change in the coming years is the level of immersion, the degree of complexity, and the variety of operations performed within this space. Businesses should be aware of the metaverse—you’ll likely be doing business in that space one day, if you’re not already.

Colin McMahon is a Senior Editorial Analyst at Keypoint Intelligence. He supports most of Keypoint’s Production services with podcasts, blogs, and other types of deliverables. A graduate of Concordia University, Mr. McMahon is a published author, an avid researcher, and enjoys working with the latest in imaging hardware.